These means after you unlock all the bonuses you are guaranteed 4 quests with a minimum of 1k EC per real day. Improving Dailies (quality and amount of daily quests). Beneath that would be gear that gives additional resources (Sword / Staff / Wing) as they contribute to leveling skills. There is gear in each Tier (D/C/B/A) that attributes bonus EXP that normally should be leveled / kept fairly high level. Most skills are not useful until the skill is leveled to level 100 or 150 as they start slow to cast, may have high mana cost, and normally do less damage compared to higher leveled skills.ĭepending on what you are doing, I would say the EXP bonus gear is all around the best gear due to how useful leveling is. It is usually better to focus unlocking a passive bonus more than unlocking a new skill or gear. Skills have passives at intervals until level 200. Each skill's passives greatly improve your hero stats compared to gear for a long time. Skills are unique for each hero (linked from the table above) and are the foundations for all heros. Your first global slot is available to purchase for 0 cost on rebirth.Īt this level, you want to get your D gear unlocked and level Skills. Normal slots 3 through 5 are unlocked via Challenges. You will get your 2nd from a quest line involving 2-2. You should be able to jump to 2-1 after beating 1-5 to start getting resources from bats if you are at a good pace. If you pass 1-5, you should rebirth when you feel you are no longer able to defeat waves with a good pace.
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