(1) works only on creatures with infected with the Pandoravirus - Pandorans, humans with mutations and mutogs. One-handed, 2 action points to throw, weight 1 One-handed, 2 action points to use, 1 range, 2 weightĭeployed by Technicians. (1) - Flamethrower needs 2 action points to use.ġ action point to use but can be used only once per turn, 2 weight. Two-handed, 3 action points to use, 5 weight during the establishment of our new base, aptly named ' Battle Phoenix. If they happen to wipe out off the map, it will be a 20-point increase. (1) - Nergal's Wrath needs 2 action points to shoot. Pieces of the car were found more than 100 meters from the point of detonation. Each piece of the seasonal armor normally costs 1,200 Bright Dust, which amounts. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. One handed, single shot, 1 action point to shoot (1), 2 weight Virophage damage is added onto the weapon's standard damage for calculations (counted as one complete hit) The formula for Bash damage is the item's Weight times the Strength of the bashing soldier.Ģ-handed, 2 action points to shoot, 3 weightĢ-handed, 3 action points to shoot, 4 weight In addition, the higher the weight, the more damage will be dealt when Bashing with that weapon. Heavier weapons require a higher encumbrance limit to carry without a penalty to the soldier's movement. How much armor each projectile will remove from the struck body part. Note that this is not valid for all weapons. How much armor each projectile will ignore. Divide this by the Burst value to get the amount of shots available before having to reload for example, the Ares AR-1's ammo count is 36, and its burst is 6, so it has 6 total shots per magazine. How many individual projectiles, such as bullets, the weapon can hold. Note that this refers to human-sized targets, and any larger enemy, such as a Chiron, will always be easier to hit. Effective range is the distance (in tiles from shooter to target) at which 50% of the shots in a weapon's burst can be expected to hit that target. This stat determines the relative accuracy of the weapon. Bonus effect: First damage point of Poison, Virus, Acid. The amount of projectiles fired in a single use of the weapon. The amount of damage dealt by each projectile in the weapons burst. Weapons are listed as found (or as expected to be found, as not every weapon is known yet) in the Manufacturing Tab. The amount of projectiles fired in a single use of the weapon. This page will get updated as more weapons are discovered/found. The amount of damage dealt by each projectile in the weapon's burst.
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